
SS_RiskyWoohooInCar - Provides a 20% chance of getting pregnant via Woohoo in Cars. I will include simple instructions on how to edit this in SimPE if you want to change it. Basically I changed it so it simply reduces the value of whatever gets passed into that BHAV by half, instead of always using that value. This is because that value was hardcoded into the random 15% chance pregnancy hack. If you used sweatm's older version of Risky Woohoo together with the random 15% chance (which is what I had been doing but did not realize they conflicted until I actually looked at the code myself), theoretically, regardless of whatever % values were set in Risky Woohoo, it would always use 15% (or whatever value you used, if you changed that value yourself). In other words, for those of you who use the RanPreg1_0圎C17C4.package hack, pregnancy will ALWAYS have a 15% chance. The only difference is that the % is not hardcoded into that BHAV. Essentially this is a sligth rewriting of kzlyh1947's random 15% chance pregnancy hack. NOTE: If you use this hack, it ALWAYS reduces the chance by HALF of whatever % chance is passed to the "Pregnant - Try to Get Pregnant" BHAV.

Reducedpregnancyhack - Reduces the chance of pregnancy by HALF the regular % for "Try for Baby" interaction. SS_QuietPregnancy - Prevents playing of "pregnancy" bells/chimes for ALL pregnancies (whether they occur via Woohoo or Try for Baby). SS_RiskyWoohooInPublic - Provides a 20% chance of getting pregnant via Woohoo in Public (Clothing Booths Only). SS_RiskyWoohooInHotTub - Provides a 10% chance of getting pregnant via Woohoo in Hot tubs. SS_RiskyWoohooInBed - Provides a 30% chance of getting pregnant via Woohoo in Beds. Remember, the valid values must be in HEX format. To do this, you must search for the line in the specific package that you are trying to customize, and change the third parameter, which is a LITERAL value to the new value you want.

So, if you want to customize the % chance for pregnancy, you will have to do it individually. As a result, all the % have been "hard coded" into each individual package. Unfortunately EA changed their code in such a way that I am forced to discontinue the Tuning file, at least until I can figure out another way to handle it. NOTE: A major change was needed to update this mod for Pets. This is the SAME information in the first post.
